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Can I reference the texture of an inventory object?


SimplifyKidd
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There is no way to read the texture of an object that's in the prim's inventory.    You can, of course,  apply any texture you want to the containing prim, provided you have the correct permissions for the texture, but you'll need either the texture's UUID or a copy of the texture.   You can't read it directly from an object in the inventory.

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