Love Zhaoying Posted March 7, 2018 Share Posted March 7, 2018 7 minutes ago, naughtyniece said: Wonderful, thank you, i can work with this, thanks so much Suzie Sorry hon, we Led you down the other path! Let us know how it works out with llSLPPF! Link to comment Share on other sites More sharing options...
naughtyniece Posted March 7, 2018 Author Share Posted March 7, 2018 I tied making it physical, but it moves all over the place.... Link to comment Share on other sites More sharing options...
Love Zhaoying Posted March 7, 2018 Share Posted March 7, 2018 8 minutes ago, naughtyniece said: I tied making it physical, but it moves all over the place.... Don’t make it physical for the last script someone gave you. That was only another option with what we suggested. Link to comment Share on other sites More sharing options...
naughtyniece Posted March 8, 2018 Author Share Posted March 8, 2018 Hi, ok I made a hollowed out cylinder prim, added this script and made it physical, it rolls , but all over the floor, I tried sticking a cylinder through it, or anything to keep it in place, but it just breaks free from anything, so how do I keep it in place and rotate? default { touch_start(integer total_number) { llTargetOmega(llRot2Left(llGetLocalRot()), PI, 1.0); llSetTimerEvent(5); } timer() { llTargetOmega(llRot2Up(llGetLocalRot()), 0, 1.0); } } Link to comment Share on other sites More sharing options...
Love Zhaoying Posted March 8, 2018 Share Posted March 8, 2018 The code from Xijja didn’t work for you? (The drum should NOT be physical for that one.) Rollig or someone else may be able to help with your current problem. Link to comment Share on other sites More sharing options...
naughtyniece Posted March 8, 2018 Author Share Posted March 8, 2018 The code from Xijja did work, but wanted to look at the physical process too, as a different option thx Link to comment Share on other sites More sharing options...
Love Zhaoying Posted March 8, 2018 Share Posted March 8, 2018 (edited) On 3/5/2018 at 4:02 PM, Rolig Loon said: On 3/5/2018 at 3:57 PM, Love Zhaoying said: I think one drawback is, the thing you’re rotating can’t be attached to the thing it is resting on. Just “resting on it”/“rezzed on it”. Or, the entire object/impulse would rotate. Not an issue, as long as the script is in the child prim that is actually rotating. The entire linkset will only rotate if you put llTargetOmega in the root. See this exchange between me and @Rolig Loon. I don’t know if this will work if drum is physical..but the point of this suggestion was to attach the drum to the stand as part of a linkset, make sure the drum is NOT the root prim, and put the script in the drum - NOT the root prim. I will re-read to see if Rolig made a suggestion on how to “cradle” the drum if physical (maybe it won’t work as a child prim if physical, I don’t know). *Edit* I didn’t find anything else in the thread except other unrelated solutions. Edited March 8, 2018 by Love Zhaoying Link to comment Share on other sites More sharing options...
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