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Second Life Viewers slow even before logging in!


Hitomi Heron
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Ok I usually run in Emergence Viewer release 1.5.2 but I have tested this on the latest version of Phoenix and the latest SL Viewer from Linden Labs and its the exact same kind of problem.

When I open any SL viewer its slow right from the get go. It takes a long time to type out my name and password and it takes a very long time (around a minute or so) even to do something like open preferences. When I log in everything looks fine even on high settings and the Statistics window shows me with very high fps and a fairly high bandwidth and no packet loss. However things still move so slow that even standing still it takes over a minute for me to see an object move at all.

I have tried clearing cache, lowering my settings, reinstalling, going to a different sim and none of this seems to make any difference what so ever. I also checked and all the necessary programs and applications have full rights through the firewall.

My specs are below:

 

CPU: Intel Pentium Pro/2/3, Core (Unknown model) (3333 MHz)
Memory: 12279 MB
OS Version: Professional  (Build 7600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 5900 Series
Windows Graphics Driver Version: 8.17.0010.1041
OpenGL Version: 4.0.10151 Compatibility Profile Context

libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
J2C Decoder Version: OpenJPEG: 1.4.0.635, Runtime: 1.4.0.635
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.5.2

 

What is really wierd is that I have played Second Life on the same viewer on this same machine before as recently as a month ago. My machine was broken for about a month while Dell replaced basically every piece of hardware in my machine twice before it finally got working again. I have reinstalled everything. Drivers look ok too.

The only thing I can think of is that I used to run Second Life off a wireless connection but right now I am using a wired connection, but that should only make it faster right? Are there some settings that I need to change or something like that to run it on a wired connection? My internet runs faster but Second Life runs a heck of a lot slower.

Has anyone else experienced something like this and if so is there a fix for this?

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There used to be a very weird bug that hit me a few times - if i'd mute a sound channel, the viewer would become insanely slow. That was a long, long time ago though.

Regardless of that, this here made me wonder if there's still a driver issue:

OpenGL Version: 4.0.10151 Compatibility Profile Context

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Jenni Darkwatch wrote:

OpenGL Version: 4.0.10151
Compatibility Profile Context

That just means it's using pre OpenGL 3.2 features, i.e. the legacy immediate mode functions. The driver will always say that for as long as LL supports archaic hardware from a bygone era that's really too slow to be running SL anyway.

 

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Jenni Darkwatch wrote:

Weird, it doesn't give me that line on my viewer... but then again, I'm neither on Windows nor using ATI:

OpenGL Version: 4.1.0 NVIDIA 260.19.06

That's because Nvidia doesn't plan on getting rid of the immediate mode functions any time soon despite them being depreciated in OpenGL 3.1+, where as ATI can't wait to remove them.

 

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