KittyBsAna Posted May 22, 2017 Share Posted May 22, 2017 Good morning , i'm new in modelling , i start with MAYA is a good program, my first creation is a bag , well i just can't do straps. When i buy bag in SL the straps is perfect on my shape plz help me to finish my work by answering or if you have any tutorial or a website who talk about that give me plz ,thank you Link to comment Share on other sites More sharing options...
arton Rotaru Posted May 23, 2017 Share Posted May 23, 2017 (edited) There are several ways of modeling straps. You could do them on the character in a retopo style with polygons, or snaping curves on the surface., which will be converted to polygons. However, I like to model straps straight on the grid, with all it's details. Then creating a plane, which is subdivided quite a bit, of the same size just below the strap. SkinWrap the strap to the plane, and add a free form deformation modifier to the plane, and move it to it's final shape using just the FFD control points. I know, SkinWrap and Free Form Deformation are 3ds Max terms. In Maya it would be the Wrap Deformer, and the Lattice Deformer I guess. Edited May 23, 2017 by arton Rotaru Link to comment Share on other sites More sharing options...
buubbleguum Emerald Posted June 3, 2017 Share Posted June 3, 2017 You could also try looking up "motion paths" and "Curve extrusion" Link to comment Share on other sites More sharing options...
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