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Transparency textures on certain meshes appear solid white


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I'm trying to make a new avi for myself, it is a Blender 2.49b mesh rigged one with many parts, but certain ones of them have an odd transparency issue. All transparency on them appears just simply white. It shows the texture fine,  but all of the transparency settings (Blending, Alpha Mask, Emissive Mask) just render transparency as white. I even tried just using SL's built in "Transparency" setting up to 100%, which should make the entire thing invisible. It just made it solid white. FYI - the textures in question are PNG format, 1024x1024, and just use Transparency in Photoshop, not Alpha channels per se, but it has never once failed me before.

What the heck is going on? I've never encountered this issue before, out of the dozens of avatars I've made. 

 

EDIT: I am not underwater (which causes transparencies to be white) when I try this. I know this because some of the transparency things work, but most do not.

Edited by Zazaaji
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