Jump to content

create a giant rigged mesh in 3d max


Yuriko Nishi
 Share

You are about to reply to a thread that has been inactive for 2844 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

hi :) i want to scale an existing rigged mesh avatar to make it bigger without having to redo the rigging from scratch. is there a way to do it? so far i tried scaling the model, scaling the model AND the skeleton, scaling the skeleton only and changing the system units in 3dmax. all results had the same size as the original after upload. i checked "include joint positions" on upload any ideas? :)
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2844 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...