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Need Advice - Mesh do's and donts?


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Hi and thanks for taking a look at post ^^! 

this is basically a broad question to all the mesh creators out. I am looking for a start to finish advice of bring my models from the modeling programs into the game. I am fairly new to mesh and I have seem some keywords like "slink" and "skin appliers"

A little background of my abilities I am a 3d animations student about to graduate i cant model , uvunwrap, texture , rig , and animate but i am unsure the steps of how to bring those talents into second life :O if anyone can give me a few pointers id be much abliged ^^!! 

oh! and to the people that dont know much about the process but love mesh :O what would you like to see more of mesh related in second life :O? trying to get an idea of what the public wants and needs ^^!

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Daydream Lacourte wrote:

i
cant
model , uvunwrap, texture , rig , and animate

I assume you mean you CAN do those things.

In that case, go wild.

The only things you should not do, is making worn objects with too many polygons or too many high res textures or be lazy and skip the process of making LOD models for your creations.

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