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HUD-based synced mesh animation?


Peires
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Hello!  I'm currently working on a mesh head, but running into a few difficulties.

 

I need the eyelids and eyelashes to blink at the same time, but the eyelashes are separate from the eyelids; they are linked to the the head.  Because of this, putting a script in both of them separately would cause them to blink at different times.  I have a simple alpha animation script, but putting it in either of them makes all linked objects disappear except for the object the script is in.  I have no experience with scripting (I've been getting all of my scripts from the library and forums) so I'm not sure how to go about this.  I also have a working HUD for customization, but the final step is to have the eyelid state buttons work.

 

The head also has blush, tears, eyebrows, teeth, and a tongue.  Ideally, I would like to have all of the objects linked together but I don't have any idea how to script it to have it work that way.

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