Jump to content

Clothing Made in Blender Rotated During Upload


Tonks Baphomet
 Share

You are about to reply to a thread that has been inactive for 3118 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hey all! I've Googled this issue until my head felt like it might explode.

I made a halter top in Blender 2.76 using the Kemono mesh dummy. Each time I try to upload it to the beta grid, it always ends up rotated along the Z axis -90 degrees.

I have changed the rotation in Blender to 0/0/0 and applied it without any results.

I could really use some help on this one, as everyone else who had this problem seemed to fix it with the step above just fine.

Thanks!

EDIT:

I thought that adding some more information might be helpful for troubleshooting.

--I am not using the Kemono dummy made for use with Avastar.
--The dummy and clothing are all facing positive X, though I've attempted to upload with the default rotation as well as the "correct" rotation, positive X.
--The clothing is rigged and weighted.

UPDATE:
I've now tried three different items I've made and all have the same result. The first item was simply turned, the second (a hoodie) had noodly arms and is also turned, and the third is both turned and mangled. Oddly enough, rezzing the first and the third on the ground in a sandbox works just fine--they look normal, though I have no idea if the rotation is still off. This leads me to believe that there's something wrong in the rigging/weighting process, but everything still looks fine in Blender and works as well as a test object should.

Link to comment
Share on other sites

I am not sure what you are doing wrong. I do know that it is trick to get items rotated corectly and remember to apply rotation. But, I think you are saying you have done that. That it is rigged and not snapping into place is puzzling.

I suggest that you go on YouTube and search through Gaia Clary's tutorials. She has more than one that deals with the rotation issues.

I use AvaStar so I don't deal with rotations because AvaStar takes care of getting it right when exporting. But, I do remember having to rotate things before I had AvaStar. The AvaStar models are desinged for easy use in Blender. But, they also assume AvaStar will be handling the export. Using the model on its own without AvaStar can be misleading.

Good luck.

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 3118 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...