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One single face won't bake. Confused as to why.


Chriss Daysleeper
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I'm having a problem with baking a texture for a piano I'm working on. Everything actually bakes well but this one face which always shows as black in the 3D viewport, even though you can see that it has been baked in the UV texture to the right. I've checked my normals, but that does not seem to be the root of the problem. I'm totally puzzled.

 

Any suggestions?

 



 

 

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Complete guess - could it be that there are two of that poly there with opposite normals? Then if you don't have backface culling on and the upside-down one gets rendered last, it's black because it's showing the unlit side. In SL, the backfaces are not rendered, so there's no black face obscuring the one the right way up. To test that hypothesis, just see what happens if you turn backface culling off in the viewport.

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