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Customizable mesh head


BabyGia
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Mesh heads can be rigged to use head size, head stretch, head length and face shear, none of the other sliders affecting the head are avaible to meshes.The unavailble sliders don't touch the skeleton, they only run morph target animations on the legacy body.

It is also possible to borrow some of the attachment points in the head for animations, and if those animations are static poses they can be used as proxies for shape changes.

 
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BabyGia wrote:

So basically what you are saying is that it can be done? Right?

I'm saying that there is room for a little more customization or better facial expressions (a few heads already use this stuff), but you'll never see a mesh head in Second Life that can use all the shape sliders. They simply weren't made to be used that way in the ancient times.

 
 
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Cerise Sorbet wrote:


BabyGia wrote:

So basically what you are saying is that it can be done? Right?

I'm saying that there is room for a little more customization or better facial expressions (a few heads already use this stuff), but you'll never see a mesh head in Second Life that can use
all
the shape sliders. They simply weren't made to be used that way in the ancient times.
 
 

In another universe you could do it.

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