Void Singer Posted March 9, 2011 Share Posted March 9, 2011 didn't know if or how much you had modified that.... that strength look a little low... are you shour its rotating completely or is it just slowly rotating toward the avatar? Link to comment Share on other sites More sharing options...
SelItami Posted March 9, 2011 Author Share Posted March 9, 2011 It was slowly going all the way around, but instead of being a smooth spin, it was more like watching the hand of a clock. That stopped after I added Rolig's suggestion, though he is a bit jittery. I'm wondering if it has to do with my initial offset. My character is only 21 height, so maybe I have it set too high initially. Link to comment Share on other sites More sharing options...
Rolig Loon Posted March 9, 2011 Share Posted March 9, 2011 SelItami wrote: My character is only 21 height, so maybe I have it set too high initially. 21m tall? Or 0.21m? I'm not sure that I understand now. My own av is 2.1m tall. If I get its position with llGetPos, that will return a Z component that is 1.05m above the ground (well, close to it). If I want to rez an object one meter behind me that is 1.0m tall and has its feet on the ground, I should rez it at llGetPos() + <-1.0,0.0,-0.55>*llGetRot() . If I rezzed your 0.21m tall follower behind me, I'd do it at llGetPos() + <-1.0,0.0,-0.945>*llGetRot() . Link to comment Share on other sites More sharing options...
Void Singer Posted March 9, 2011 Share Posted March 9, 2011 Rolig Loon wrote: SelItami wrote: My character is only 21 height, so maybe I have it set too high initially. 21m tall? Or 0.21m? I'm not sure that I understand now. 21 on the appearance sliders methinks Link to comment Share on other sites More sharing options...
Rolig Loon Posted March 9, 2011 Share Posted March 9, 2011 I considered that, but the OP can't measure the height of his follower on the appearance sliders. Unless he means "character" == "avatar" ....???? If so, 21 is an arbitrary slider value, not his av's height. You can't use it in this context. More to the point, the spinning that he was describing sounded to me like what happens when a physical object gets knocked off axis. That's why I suggested letting it go non-physical every once in a while, set itself upright, and go back to physical status again. I'm not sure how changing it's vertical position will change that, except to keep it from bumping into the ground as often, perhaps. Link to comment Share on other sites More sharing options...
Void Singer Posted March 9, 2011 Share Posted March 9, 2011 I was thinking it was just a reference point to mean "really fracking short", but at this point maybe OP should tell us Link to comment Share on other sites More sharing options...
SelItami Posted March 9, 2011 Author Share Posted March 9, 2011 Yes, reference to mean really short hehe 21 on the appearance slider, which makes me 5'9" or 1.77m tall Link to comment Share on other sites More sharing options...
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