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What are the graphical limits of Second life ?


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Kaska Kutenai wrote:

I think with the fuction of meshes being allowed i think we will be able to mimic next gen games but i am not sure what do you people think ?

With a typical game the range of possible occurences is controlled by the maker so it can be optimized for those particular things - for instance, the behavior and appearance of a monster can be hard-coded into the software meaning almost no information about it has to be transmitted.

With Second Life there are an extremely wide range of possibilites and they all have to be transmitted in real time making it difficult to do the sort of optimization you can get in a game.

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