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collide > sit > animate. - Is this at all possible?


Loki Eliot
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My idea is this, i want a mesh monster to grab and eat a player. For this to happen i need the avatar and monster to animate in unison. For this i need the avatar to be siting on the Mesh Monster. But as far as i know, you can not sit an avatar on an object via collision?

So i want it to be collide > sit > animate.

Instead i seem to be having to use a complex combination of Set original Mesh monster to transparent, > Rez a new Mesh monster, > temp attach to avatar, > move avatar to set position, > take controls to prevent avatar moving, > perform animation, detach tempatached monster, > set original mesh monster to opaque.

Please someone tell me there is a simpler way?

 

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That's about it AFAIK.  However, you might run across issues with avvies of non-humanoid shape: these typically use animation just to keep the shape correct, and may mess with the origin.  The Seawolf Ancient dragon comes to mind...  Of course, having not tried to do this myself, I may be all wet and my fears be ungrounded! :P

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