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Rigged mesh causes avatar offset while in Edit


Zoe Madrigal
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I have fixed my previous LI issues and insane vertices have been reduced dramatically.

My new issue, is that my 11 prim beautiful feet do something strange! When I wear them, everything is fine, once I click edit on them, my avatar is offset along the z axis upwards about half my avatar's height. I'm tossed up in the air and it's quite annoying. I am dropped back down as soon as I leave edit mode.

Has anyone else encountered this when wearing rigged/weighted mesh objects?

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I have worked with mesh that had this issue before,  if you use a script to change any alpha on it, you will also see that rigged mesh "flicker" off in to space beside you before it moves back wher it belongs.  

-I know that NOT uploading joint positions resolves the issue.  

You should almost never include joint positions in your upload, that are used for when you are defoming the avatar, like a non humanoid or no human sized creature. 

I itried recreating the issue myself but have not managed to make it happen,  One hing i have not tried however is trying to wear MULTIPLE rigged meshes each with joint positions...   Are you uploading each foot seperately?   since they are riged they can be One object.

 

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