Ghostly Dismantled Posted July 3, 2014 Share Posted July 3, 2014 my car wheel is the root prim and i need to change it into the drivers seat, how? Link to comment Share on other sites More sharing options...
Yingzi Xue Posted July 3, 2014 Share Posted July 3, 2014 The last prim you select before linking is your root prim. 1 Link to comment Share on other sites More sharing options...
Ghostly Dismantled Posted July 3, 2014 Author Share Posted July 3, 2014 it's not, i just linked a seat to the car and the wheel is still acting as a root prim, i just need to know how to change it. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted July 3, 2014 Share Posted July 3, 2014 Select the car, check "Edit Linked", xlick on the seat, then click "Unlink". That will unlink the seat. Now select the rest of the car THEN shift select the seat, then click "Link". Voila! Link to comment Share on other sites More sharing options...
Drongle McMahon Posted July 3, 2014 Share Posted July 3, 2014 It's not the last think ypu link, it's the last you clicked on when you select them before linking. The last selected, not the last linked. Link to comment Share on other sites More sharing options...
Ghostly Dismantled Posted July 3, 2014 Author Share Posted July 3, 2014 thank you! done it Link to comment Share on other sites More sharing options...
Yingzi Xue Posted July 5, 2014 Share Posted July 5, 2014 Link order goes in reverse. The first prim you select is the last link in the linkset. The last prim you select becomes the root. If you mix and match, meaning link unlinked prims to linked prims or unlink them all and select/deselect, the link order changes and your root prim will most likely change. You should always be aware of what is linked and what isn't. Reordering to get a new root prim is as simple as unlinking, holding shift, deselet the prim you want to be the root, then select it again, then link the prims togetehr, viola. Also, in Firestorm, the link number display in the edit window (if using Edit Linked Parts) can potentially display the wrong link number for individual prims in a linkset; not sure if it's a bug or what. It's a good idea to use an auto dying script that detects the link number for a specific prim in your object, if you need to know a specific prim's link number. Here's the script I wrote, I use it all the time. The value of 0 means it's not linked. 1 thru x is your link number in the linkset. // Drop me in a linked prim to get its link number.// Script auto deletes after one second.default{ state_entry() { llSay(0, "Link #: "+(string)llGetLinkNumber()); // Say the link # in local chat. llSetTimerEvent(1.0); // Allow the script a short pause, for posterity. } timer() { llRemoveInventory(llGetScriptName()); // Delete the script. }} 1 Link to comment Share on other sites More sharing options...
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