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How to bring the Avatar Mash into Blender?


Goldenstar Sands
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Hello! I have been playing with blender for some time for my sculpted needs but there is still quiet abit I do not understand about it.... it tyou can have more then one object showing at a time to see how well they work together... if I'm rigth (which i think I am er...) I wanted to try and import the avatar mesh into it so i might beable to make a sculpty that fits around a avatar without hmm... guessing it?...

does anyone know what i'm talking about? D:

but anyways that is my main issue, as there is a small line of sculpties that i ahve wanted to get right but i just cant shape them right for the life of me without a ton of trail and error that i rther not waste valuable building time on...

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Goldenstar.Sands wrote:

 

Hello! I have been playing with blender for some time for my sculpted needs but there is still quiet abit I do not understand about it.... it tyou can have more then one object showing at a time to see how well they work together... if I'm rigth (which i think I am er...) I wanted to try and import the avatar mesh into it so i might beable to make a sculpty that fits around a avatar without hmm... guessing it?...

 

does anyone know what i'm talking about? D:

 

but anyways that is my main issue, as there is a small line of sculpties that i ahve wanted to get right but i just cant shape them right for the life of me without a ton of trail and error that i rther not waste valuable building time on...

I know what you are talking about. You need to download the avatar mesh from the download page of SL. Over here 

Then you need to go into Blender and export the files. Go in Files/Export/wavefront (obj.).

Notice that the avatar mesh is pretty small . I recommend to press the S-key and scale it up 5 times bigger. Simply hit S-key and type 5 to size it up.

Thats all...

All the best and happy scultping

Corina

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Head to http://dominodesigns.info/ in the site menu under the Primstar links is Avatar - just click that to download a blend file with the avatar.

Once you open the file, checkout the shape keys in Blender as you can adjust the mesh to better suit the target avatar there.

This version is rigged with the avatar skeleton so you can pose it as well.

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