Jump to content
  • 0

How to bring the Avatar Mash into Blender?


Goldenstar Sands
You are about to reply to a thread that has been inactive for 3680 days.

Please take a moment to consider if this thread is worth bumping.

Question


Goldenstar.Sands wrote:

 

Hello! I have been playing with blender for some time for my sculpted needs but there is still quiet abit I do not understand about it.... it tyou can have more then one object showing at a time to see how well they work together... if I'm rigth (which i think I am er...) I wanted to try and import the avatar mesh into it so i might beable to make a sculpty that fits around a avatar without hmm... guessing it?...

 

does anyone know what i'm talking about? D:

 

but anyways that is my main issue, as there is a small line of sculpties that i ahve wanted to get right but i just cant shape them right for the life of me without a ton of trail and error that i rther not waste valuable building time on...

I know what you are talking about. You need to download the avatar mesh from the download page of SL. Over here 

Then you need to go into Blender and export the files. Go in Files/Export/wavefront (obj.).

Notice that the avatar mesh is pretty small . I recommend to press the S-key and scale it up 5 times bigger. Simply hit S-key and type 5 to size it up.

Thats all...

All the best and happy scultping

Corina

Link to post
Share on other sites

4 answers to this question

Recommended Posts


Goldenstar.Sands wrote:

 

Hello! I have been playing with blender for some time for my sculpted needs but there is still quiet abit I do not understand about it.... it tyou can have more then one object showing at a time to see how well they work together... if I'm rigth (which i think I am er...) I wanted to try and import the avatar mesh into it so i might beable to make a sculpty that fits around a avatar without hmm... guessing it?...

 

does anyone know what i'm talking about? D:

 

but anyways that is my main issue, as there is a small line of sculpties that i ahve wanted to get right but i just cant shape them right for the life of me without a ton of trail and error that i rther not waste valuable building time on...

I know what you are talking about. You need to download the avatar mesh from the download page of SL. Over here 

Then you need to go into Blender and export the files. Go in Files/Export/wavefront (obj.).

Notice that the avatar mesh is pretty small . I recommend to press the S-key and scale it up 5 times bigger. Simply hit S-key and type 5 to size it up.

Thats all...

All the best and happy scultping

Corina

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...