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Distorted Texture on Mesh Object


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I have a baseball cap with a premade texture onto which I'm adding logos.  If I place the logo and keep it at its original proportions, it gets stretched horizontally once applied to the object inworld.  If I squash it horizontally in photoshop to account for this, the proportions are correct, but the image becomes pixellated, I assume due to the shape change.

Is there any way to fix this?

Thanks

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If you have the UV map that the cap's creator produced when s/he made the mesh, yes. When you apply a texture to a mesh object, you need to scale it and place it properly on the UV map so that it shows up looking right on the object.  Your chances of getting a texture to look right if you just drop it onto a random mesh face are fairly small unless you're dealing with simple objects with fairly flat faces.

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