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8 face mesh buttons HUD problem


Xiija
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HI :)

so... i made a test AO-Dance HUD with 8 face mesh controls.

i use rotation to hide the hud when minimized.

the mesh buttons show fine until i added a prim background to it.

now, with the prim behind the mesh buttons, when i click the power (or mesh buttons)

 when the HUD is minimized, the 8 face mesh  only partially shows.

if i right click the HUD ( or click the power or mesh buttons), it magically appears.

I've tried resizing the mesh fatter, making sure it isn't touching any other

prims, making the whole thing convex, setting the mesh link alpha to 0 and back to 1,

in power, minimize, and timer....arg

mebbe it's just a mesh thing? ... anyone ever use 8 face mesh

with a prim behind it?

this only happened when i added a background prim behind the mesh buttons,

withou that, it works fine?

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good idea, ty :)

was jus weird cause it happens only when the power button is clicked when minimized

the only thing in the power event is change texture(not on the mesh face) & hover text (not on mesh)tho....

weird

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Which is the root prim of this HUD, and how is it orientated?   

If the background prim is now the root of the HUD, and if the background prim is not rotated so that it's presenting face 4 to the viewer by default (that is, at ZERO_ROTATION), that might very well explain why you're suddenly having difficulties.

ETA  Or maybe not.  On rereading your post, I'm confused.  When you minimise the hud, does that still work OK, or are you left seeing some parts that should be hidden?   If the rotations are messed up that would explain a lot, but maybe not how the thing rights itself when right clicked.

 

 

 

 

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