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graphic problems in firestorm


kingkong112
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http://gyazo.com/6060c137b89dec331bf4720570777bc7 (gif)

http://gyazo.com/493bff6a56c45638b544c8212ea3a5f4

http://gyazo.com/35cffee535d42ea27604d495c5eecbb5

http://gyazo.com/d4e71e70e702c721387384805b900d41

http://gyazo.com/ea56763028ae77e9e5fd6dca9443ada1

I very often see the flicker on land u can see in the upper part of the gif, the flicker on the objects in the lower part is new to me, but looks simular.

the 4 pics below the gif show my firestorm graphic settings.

is there a way to reset the firestorm graphics settings to a standard setting?

the only way to do that I found so far is to do a clean reinstall.

r there ways to safe or import graphic settings?

where can I find instructions to learn some basics about this settings and how a standard settings look like.

it´s not that I play around so much with this settings, I just sometimes follow recommendations of friends and sim owners for their sims and have not much clue what I really change then and quickly lose overview and have not much idea what I really changed or could change back when strange things show up.

I often change the draw distance by the dd command, especially when things load to slow, I also sometimes change the RenderVolumeLODFactor just because I got recommended to set it higher than standard without really knowing what RenderVolumeLODFactor does exactly.

Karl

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the water flicker is a bug, you can work around it if you turn off Develop>Rendering>Object-Object Occlusion. this fixes the flicker but there is a frame rate penalty, usually only a small difference.

the prim flicker looks like a common glitch, two prims are on the same plane and fighting for visibility. the solution is to move one surface a tiny bit up or down.

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good to know that the water flicker it´s a bug and turning off Develop>Rendering>Object-Object Occlusion seems to work fine for me.

http://maps.secondlife.com/secondlife/Natoma/173/187/44

first I wanted to answer, that on this place they don´t create that glich with 2 prims, but then I looked at that prims again and closer and it´s exactly what´s happening, should have seen that myself before, especially when I would have done that building exercise.

thanks a lot for ur help,

Karl

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