kingkong112 Posted February 16, 2014 Share Posted February 16, 2014 http://gyazo.com/6060c137b89dec331bf4720570777bc7 (gif)http://gyazo.com/493bff6a56c45638b544c8212ea3a5f4http://gyazo.com/35cffee535d42ea27604d495c5eecbb5http://gyazo.com/d4e71e70e702c721387384805b900d41http://gyazo.com/ea56763028ae77e9e5fd6dca9443ada1I very often see the flicker on land u can see in the upper part of the gif, the flicker on the objects in the lower part is new to me, but looks simular.the 4 pics below the gif show my firestorm graphic settings.is there a way to reset the firestorm graphics settings to a standard setting?the only way to do that I found so far is to do a clean reinstall.r there ways to safe or import graphic settings?where can I find instructions to learn some basics about this settings and how a standard settings look like.it´s not that I play around so much with this settings, I just sometimes follow recommendations of friends and sim owners for their sims and have not much clue what I really change then and quickly lose overview and have not much idea what I really changed or could change back when strange things show up.I often change the draw distance by the dd command, especially when things load to slow, I also sometimes change the RenderVolumeLODFactor just because I got recommended to set it higher than standard without really knowing what RenderVolumeLODFactor does exactly.Karl Link to comment Share on other sites More sharing options...
ObviousAltIsObvious Posted February 16, 2014 Share Posted February 16, 2014 the water flicker is a bug, you can work around it if you turn off Develop>Rendering>Object-Object Occlusion. this fixes the flicker but there is a frame rate penalty, usually only a small difference. the prim flicker looks like a common glitch, two prims are on the same plane and fighting for visibility. the solution is to move one surface a tiny bit up or down. Link to comment Share on other sites More sharing options...
kingkong112 Posted February 16, 2014 Author Share Posted February 16, 2014 good to know that the water flicker it´s a bug and turning off Develop>Rendering>Object-Object Occlusion seems to work fine for me.http://maps.secondlife.com/secondlife/Natoma/173/187/44 first I wanted to answer, that on this place they don´t create that glich with 2 prims, but then I looked at that prims again and closer and it´s exactly what´s happening, should have seen that myself before, especially when I would have done that building exercise. thanks a lot for ur help, Karl Link to comment Share on other sites More sharing options...
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