hellclad Posted February 10, 2014 Share Posted February 10, 2014 So more questions messing around with subdiving and what not, working with triangle polys at start with sub division, and when I reseam and unwrap it with my AO I get this as a result. http://i.imgur.com/i26bFG0.png Anyone know what's up with this or how to have it you know... not do this? :DDefinitely more things for me to learn ^^ Link to comment Share on other sites More sharing options...
MIstahMoose Posted February 10, 2014 Share Posted February 10, 2014 Why would you ever work with triangles? Especially in a clothing piece? 1. Alt J in edit mode to convert tris to quad 2. Way too many polygons for this to rig properly and effectively. You will need to reduce it significantly. 3. I recommend redoing your UV layout, lots of empty space 4. I have no idea what your original question was but I am just recommending some things ETA: IF those are all poles on your mesh, and not the texture decoration I am seeing you might have a hard time getting this rigged at all without major artificats. Consider retopoing this project before you rig, If the Alt J does not produce a more reasonable area to work with. Link to comment Share on other sites More sharing options...
hellclad Posted February 10, 2014 Author Share Posted February 10, 2014 It's not something I'm using for working, it's something I'm using for learning, not to be a functional piece. Mainly trying to use it as a way to make a lower poly piece then have it redone into a higher poly piece to bake a nicer ambient occlusion map. I think I might have mucked it up myself to begin with and have found a way to fix it myself with a little bit of time Thanks though. Link to comment Share on other sites More sharing options...
Shrouded Blackheart Posted February 11, 2014 Share Posted February 11, 2014 Retopology eh? I've used that a lot over the past 8 years in games design. Sadly with lack of normal maps, or people being able to see them, it kinda becomes pointless so i don't really bother. Also i agree, working with triangles is not really in your best interests, quads yield much better results. UV mapping can be very time consuming and annoying but with enough practice it'll be okay. You need to learn to prioritize which parts you want to be more defined and which parts don't matter so much. Link to comment Share on other sites More sharing options...
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