hellclad Posted January 11, 2014 Share Posted January 11, 2014 I get this in the uploader when I'm trying to upload something, I'm guessing it probably has something to do with the polygons.http://i.imgur.com/MtV5W6N.pngwhich results in thishttp://i.imgur.com/wpdpugu.png it is a solid rigged item. It only does this when I try to upload it as high, but the problem with that is when I go to medium some of the polygons gets really distorted and stretchy and it ends up looking extremely bad. It is about 8000 faces on high, what would be a way to fix this? 8000 might be bad, but I just want this to be able to work should I run into this problem elsewhere. Edit: Also forgot to mention... Did look for the log file, found it, and there's just piles and piles of stuff in it so couldn't exactly find anything relating to this. Link to comment Share on other sites More sharing options...
Aquila Kytori Posted January 11, 2014 Share Posted January 11, 2014 Hi This looks like the same thing : In this case its caused by using the HIGH LOD mesh for the Physics mesh . The thick black lines and sqares are indicating places on the physics mesh that have triangles too small. ( I added alot of edge loops along that edge deliberately to create very thin faces ) . The physics mesh doesn't need to be this "detailed " . So instead of using the HIGH Level Of Detail mesh for the physics mesh use the LOWEST. Using the LOWEST will not effect your rigged mesh at all . Edited to Add : This is only the PHYSICS mesh . Changing this to LOWEST will NOT effect the Visual mesh . When worn the dress will look like the high LOD mesh that you uploaded into the first page of the mesh uploader. Link to comment Share on other sites More sharing options...
hellclad Posted January 11, 2014 Author Share Posted January 11, 2014 Thank you, appreciate it. Suppose I need to really learn better weight painting then, next thing to look into. Link to comment Share on other sites More sharing options...
Aquila Kytori Posted January 11, 2014 Share Posted January 11, 2014 One thing you can do to the reduce the polygon count of your mesh is to delete all the faces on the inside of the dress that will never be seen and then "fill in" arm, neck etc openings as Medue shows in his video here : http://community.secondlife.com/t5/Mesh/See-Through-Gaps-in-Mesh-Clothing-Easy-Fix/td-p/2400645 Link to comment Share on other sites More sharing options...
hellclad Posted January 11, 2014 Author Share Posted January 11, 2014 That is a nice trick, thank you for the pointer. My method so far has been just using solidify and lowering the thickness to a reasonable amount. Link to comment Share on other sites More sharing options...
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