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Why using so many ?


Urzul
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Are these network connections in Windows performance monitor? That looks pretty normal, really.

If you are on a region that has neighbotrs on the map, your viewer will connect to the nearby ones. That's how we can see and interact with objects in them, walk into them, and so on.

If you are standing in an island sim with no neighbors, there won't be so many connections.

If you have been flying or teleporting around, you can end up connected to many more regions, it takes several seconds for the old connections to time out and close.

You will also see connections, quite likely many, many of them, when the viewer fetches textures, sounds, meshes and other objects, and there will be some for music streams etc.

A set of processes called SLPlugin can appear too for web pages, videos etc.

 
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You're connecting to five regions at once. The number of regions you connect to is a function of your draw distance - the higher the draw distance the more regions you can see at once and the more connections that need to be open. If you are having performance problems you should try lowering your draw distance.

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