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What does that mean please -.-


Sonja Smedley
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The last weeks I get this on my viewer before I crash.....


Crash Loop

ERROR:LLVertexBuffer::mapVertexBuffer:memory allocation for vertex data failed

    ....and then I have the choice to click yes or no

But in both cases I crash...

 

Can anyone tell me what this means and how I can avoid crashing cause of that?

Maybe something to change in the settings?

Any help is welcome, thank you.

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The last weeks I get this on my viewer before I crash.....


Crash Loop

ERROR:LLVertexBuffer::mapVertexBuffer:memory allocation for vertex data failed

    ....and then I have the choice to click yes or no

But in both cases I crash...

 

Can anyone tell me what this means and how I can avoid crashing cause of that?

Maybe something to change in the settings?

Any help is welcome, thank you.

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There is a setting. At the login screen go to me->preferences or press ctrl-p. Go to the graphics tab, then click on the hardware button near the bottom right. There should be a tickmark for Enable OpenGL Vertex buffer objects. I think in your case you have to uncheck it. Then try logging in. If that doesn't work I would try turning off the other hardware settings. If it works, you can try turning things back on.

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