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Texture mesh problem during import


Chicca Sparta
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Hello, very often when I load a mesh with uv map you have this problem. I seemed to understand what happens because during the Second Life upload divided into triangles and often someone forgets sometimes as texture, sometimes as a rig ... after several attempts a mesh of 10 is good, but it is not fun anymore since you pay for. Or I'm wrong something? Unfortunately, the model has already been done and I am having a lot of problems that I take away the desire to continue. Sorry for my English but I'm using a translator

Snapshot_002.jpg

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Chicca Sparta wrote:

if you really imposed in English better?

Yes, sounds strange, I know. But it's true. I don't know if it will help with your issue, but it's best to set the viewers language to english, when it comes to mesh uploads anyway.

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It's a mystery, you know avatar to load the whole is perfect, but if I divide me from this problem. The most unpleasant is the location of joints other than that of sl, and when exchange texture from a mesh to another avatar jumps: (I'm about to give up

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