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Need some help with prim animating by sculpty-swap.


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I'm attempting to animate a prim by swapping sculpt maps on it.   I use Maya to create my sculpts,  and my problem is that when I swap out the sculpts I've made, they're not all centered the way I need them, and so they're offset strangely.  How can I adjust the center points in Maya?  Or if I can't in Maya, then what other program could I use?

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Sorry, not sure about Maya, but it's definitely possible in Blender.

Add an identical size cube to each of  the sculpts to generate a bounding box with identical centre then when rezzed in SL each sculpt will have the same overall bb size and centre.

I haven't moved from the old Blender/Primstar set-up so can't say what the current keystrokes or commands may be using JASS but the principle should remain true. Here's a link to an old thread where Domino Marama answered one of my queries and explained how to add a cube to generate a bounding box. http://www.dominodesigns.info/node/144#comment-334

The relevant section is the one titled Megaprim sculptie baking.

Hope that helps.

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