Paul Hexem Posted June 20, 2013 Share Posted June 20, 2013 When will we get flexible prims that respect object collision?Other games have had this for years and years, why does SL still not have it?Is it the physics engine or something else? Link to comment Share on other sites More sharing options...
Georgette Sands Posted June 21, 2013 Share Posted June 21, 2013 I think flexi is client-side and collision would need it to be server-side. maybe. Link to comment Share on other sites More sharing options...
Fenix Eldritch Posted June 21, 2013 Share Posted June 21, 2013 Yes, it is a physics engine thing... in the sense that the viewer currently has no physics engine. You see, the servers know nothing of flexi prims - other than "this prim has flexi enabled with these parameters." Instead, the server sends those parameters to the viewer, and the viewer animates them accordingly. So this is a client-side effect which appears different for each client. Having said that, for this kind if collision detection to happen on flexies, the viewer would need its own physics engine integrated into it, so it could do the necessary work. I've had Lindens tell me that they would love to get a physics engine into the viewer (to possibly offload other work and give the servetrs some breathing room), but that would be a major project and isn't on the schedule right now. Link to comment Share on other sites More sharing options...
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