Kaboom Loup Posted March 28, 2013 Share Posted March 28, 2013 So i have poser pro and I dont want to use the basic ruth shape to make poses, i want to use mine. i have exported my shape and it comes up fine in blender but when i export it to poser i cant move individual body parts? i think im missing the skeleton... how the heeck do i download my SL skeleton with my shape? Link to comment Share on other sites More sharing options...
Codewarrior Congrejo Posted March 28, 2013 Share Posted March 28, 2013 yes, if you only exportet the avatar with its deformations what you have is the Mesh / Model itself and no Armature. You can either use WizDaxter's SLAV tool : http://wiz-bg.blogspot.dk/p/main.html But the purchaise version is the only one allowing for custom avatar export. Or you just do what most do and grab the avatar workbench file: http://blog.machinimatrix.org/avatar-workbench/ Make sure to get the correct version for your blender version. It includes default female, male models and male and female skeleton. And one make-human model. Basically all you need to work. And then just copy & paste the weights from the included avatars to your custom export. Detailed workflow descriptions are in various forms on this forum and the web / youtube. (until version 2.65a you can download the copy boneweight scripts also from the avatar workbench website, with 2.66 you possibly need to check their new inbuild transfer weight tools) Cheers, Code. Link to comment Share on other sites More sharing options...
Nalates Urriah Posted March 28, 2013 Share Posted March 28, 2013 To understand what files are in use in SL skim through this article: Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial 1 Link to comment Share on other sites More sharing options...
Eleanora Newell Posted April 6, 2013 Share Posted April 6, 2013 I'm surprised no one has mentioned Avastar. If you're going to pay for a plugin, you should consider Avastar. Not only will it let you use your shape from SL (via an xml export), but you might even look at using it for creating shapes and, more, create animations within Blender with it. http://blog.machinimatrix.org/avastar/ Link to comment Share on other sites More sharing options...
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