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HUD script


Xn
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To amplify a little, there's nothing special about a HUD script.  It's like any other script.  The only thing that makes it distinctive is that the object it's in is on your screen instead of on the ground or attached to your body.  So, a scripted object with buttons to push works exactly the same way whether it's a HUD or the side of a building. If you can write one, you can write the other.

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Sorry, I think I made my question a little unclear. I meant a combat HUD script, complete with avatar lists for key, username and position for attacks. I made one already, but it uses a menu script as a base and takes too much memory I think.

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