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Xn

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Everything posted by Xn

  1. Xn

    HUD script

    Sorry, I think I made my question a little unclear. I meant a combat HUD script, complete with avatar lists for key, username and position for attacks. I made one already, but it uses a menu script as a base and takes too much memory I think.
  2. Xn

    HUD script

    Does anyone have an HUD script I can look at? I need an example to use for the script I have in mind, and the scripts I develop are too laggy.
  3. Oops.. I didn't assume there was a space, I counted my avatar key and came up with 37 characters. That did seem like a weird number. Thanks for the help, and I did the script differently to see if it would still function for my menu.
  4. Here's the script. It was designed to give me a list of usernames indexed identicaly to a list of keys, and then tell me the usernames. //MINE-------------------------------------------------------- list Lagents; list usernames=[]; string Sids; key currentKey; integer ListLength;//number of total characters in list(not list items) integer NumKeys; integer counter; integer stringconverter1; integer stringconverter2; //MINE-------------------------------------------------------- default { state_entry() { //MINE-------------------------------------------------------- Lagents=llGetAgentList(AGENT_LIST_REGION,[]); Sids=llDumpList2String(Lagents,""); ListLength=llGetListLength(Lagents)*37; NumKeys=llGetListLength(Lagents); counter=1; while(counter<NumKeys) { currentKey=llGetSubString(Sids,0+stringconverter1,36+stringconverter2); usernames+=[llGetUsername(currentKey)]; stringconverter1+=37; stringconverter2+=37; counter++; } //MINE-------------------------------------------------------- } touch_start(integer total_number) { string saytoowner = llDumpList2String(usernames," "); llOwnerSay(saytoowner); } }
  5. Xn

    Particles?

    Thank you, I thought that quality might have been the problem but didn't remmember ever changing it. Finally I can get back to particle scripting.
  6. Xn

    Particles?

    None of my old llParticleSystem scripts work. I haven't played SL for a while, has there been an update or something? If there has, can someone give me an example of the new method for scripting particles?
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