When the skirt is rigged it has so called skin-weights which define where the vertices are placed on your Avatar's skeleton and how they will behave when being in movement / animation.
When you link something to it it will kind of 'float' due to them not being in the 'same mesh', and 'not having conform skinweights' assigned. While the rigged skirt moves along with your avatar added items will stick in their position.
To move along 'nicely' with this certain meshskirt it should have been something that was made together with and it to be part of it.
A rigged mesh doesnt need to be assigned to a certain attachment spot. The skinweights that the creator assigned to this mesh will define where it positions on your body's armature (skeleton).
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Codewarrior Congrejo
When the skirt is rigged it has so called skin-weights which define where the vertices are placed on your Avatar's skeleton and how they will behave when being in movement / animation.
When you link something to it it will kind of 'float' due to them not being in the 'same mesh', and 'not having conform skinweights' assigned. While the rigged skirt moves along with your avatar added items will stick in their position.
To move along 'nicely' with this certain meshskirt it should have been something that was made together with and it to be part of it.
A rigged mesh doesnt need to be assigned to a certain attachment spot. The skinweights that the creator assigned to this mesh will define where it positions on your body's armature (skeleton).
Cheers! Code
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