KooTheGreat Posted December 1, 2012 Share Posted December 1, 2012 I have made a hat in Maya 2013. I have exported as DAE and uploaded to SL. It doesnt seem to take my texture with it. I did UV map it and all. I did read that it is more like linked then it is taken with it. So, I uploaded the texture it self. I can't figure out how to apply that texture to my object. I have spent a couple hours trying to figure out how by researching what others say online. Any ideas on what I am missing? Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted December 1, 2012 Share Posted December 1, 2012 It could be as simple as a faulty exporter that loses the UV data. You should be able to texture your hat like any other object in SL. Just select the object and edit it, go to the texture tab and place your texture there. I don't use Maya, but suspect the dae exporters are the same as the ones for 3ds max. 2013.0 and 2013.1 do not work. 2013.2 does so I guess 2013.3 (the latest) will aswell. Maybe you need an update. I never managed to upload model and texture combined btw, not that I tried very hard. I think it has got something to do with absolute and relative paths for the texture in the dae file. Uploading seperately works fine. Autodesk FBX Link to comment Share on other sites More sharing options...
KooTheGreat Posted December 2, 2012 Author Share Posted December 2, 2012 I tried to attach with edit. Maybe it is the viewer I am using. I just didn't see a "texture" tab at all. Also, I did use that exporter. I read somewhere that it was suggested to use the 2011.3 version. Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted December 2, 2012 Share Posted December 2, 2012 You need to click on the texture tab as shown above, then click on the plywood square where it says "texture". You'll be able to pick any texture from your inventory then. As for the exporter, 2011.3 is old news. You need it for pre-2012 versions of 3ds max and Maya. For 2012 you need the standalone converter with that version number. All 2012 FBX versions and 2013.0 and 2013.1 don't work. I use 2013.2 without any issues. Anyway, as far as I know there is no 2011.3 exporter available for post-2011 versions of 3ds max and Maya. There's a catch on material and object names in your scene though with 2013.2 (and 2013.3 I suppose), they can't contain any spaces or you'll get an error on upload. (Mind you this is all information for 3ds max, but I'm pretty sure it is exactly the same for Maya which uses the same exporters.) Link to comment Share on other sites More sharing options...
Porky Gorky Posted December 2, 2012 Share Posted December 2, 2012 Open your inventory, find the texture, drag and drop the texture from your inventory onto the rezzed hat inworld. Link to comment Share on other sites More sharing options...
KooTheGreat Posted December 2, 2012 Author Share Posted December 2, 2012 Okay, thanks. I will defiantly try this. When I was editing, I didnt see those tabs at all. Might be because the exporter. I will use the 2013 and see what happends. Again, thanks a ton. Link to comment Share on other sites More sharing options...
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