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Unable to use Second Life with FRAPS.


Minareth Irata
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Hi, tried making some recordings again after a long while, so quite a few versions later, and I almost immediately crash using FRAPS, the log spitting out a Render Pool 15 Error. (Common error lately.)

I'm using Second Life 3.3.4 (264214) and FRAPS 3.4.7 (13808).

I'm not sure if it'll help any to post the problem here, but it's a real show stopper for me, I love making little machinima's or simple recordings with which I also use a Space Navigator. And neither do I want to go down a notch on the graphics, it should just work. I guess FRAPS pretty much blows up the VRAM if combined with Second Life, as far I gathered Render Pool 15 has something to do with the VRAM, and I have a healthy 1.5 GiB of it.

And before I forget, the specifications:

CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (3311.17 MHz)
Memory: 8160 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 580/PCIe/SSE2 (MSI GTX 580 Twin Frozr 2 with stock settings.)

Windows Graphics Driver Version: 8.17.0013.0124
OpenGL Version: 4.2.0

 

PS: If anyone says to clear the cache, I'm going to slap them. >_>

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I just tested Fraps, using 3.5.5 and had no problems

Using

Second Life 3.3.4 (264214) Aug 31 2012 06:30:36 (Second Life Release)
Release Notes

You are at 263,049.0, 334,678.0, 21.2 in Cookie located at sim3329.agni.lindenlab.com (216.82.18.192:13000)
Second Life Server 12.09.04.264357
Error fetching server release notes URL.

CPU: Intel® Core i3-2120 CPU @ 3.30GHz (3292.57 MHz)
Memory: 6039 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GT 545/PCIe/SSE2

Windows Graphics Driver Version: 8.17.0013.0142
OpenGL Version: 4.2.0

libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU v6.4.1
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Vivox 3.2.0002.10426

Built with MSVC version 1600
Packets Lost: 17/23,737 (0.1%)

Get the upgrade and try again

TKR

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Updated both my video driver and FRAPS, the driver to 306.23 (nVidia) and FRAPS to 3.5.9.

I am still crashing when recording, this is however in a place with plus/minus twenty Avatars, but still, it did not crash a few versions of Second Life earlier, even in crowded places. (Back then I recorded in a place with 40 Avatars!)

Not sure if it is useful to start a JIRA about it, since Linden Labs has been working their arse off getting the Viewer not to crash, but still, hoping to solve this somehow.

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What viewer are you using, and what did you use successfully before? Since mesh came out, he standard SL viewer will crash if it uses more than about 1.5 gigabytes of memory and the quickest way to burn that much memory is to use the camera a lot in a crowded area. It has trouble releasing memory so it uses more and more until it reaches a point that it can't address any more because it's a 32 bit application that's not "large-address aware." A workaround is to use a viewer that IS large-address aware like Exodus or Dolphin. Dolphin also has a special movie-centered settings menu. Firestorm may also work because I believe they're using a different memory manager in the latest release.

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