Tim Flynn Posted September 1, 2012 Share Posted September 1, 2012 I find everytime I link a door that has a sliding door script attached to it, I get the entire building shifting like it's a sliding door. Is there any way to prevent this? Even if I detach the doors and re-attach the door again, it will still act as one entity, granted, tehy are linked. None the less, I know there is a way to attach the doors, but make the scripts act on a single object, but just not sure how. Link to comment Share on other sites More sharing options...
Rolig Loon Posted September 1, 2012 Share Posted September 1, 2012 It all depends on how the script is written, but in general the door should not be the root prim of the linkset and the script should not be in the door. Take a look at http://community.secondlife.com/t5/LSL-Library/Linkable-Multiprim-Sliding-Door/td-p/722649 , for example. Link to comment Share on other sites More sharing options...
Tim Flynn Posted September 1, 2012 Author Share Posted September 1, 2012 Interesting. The root link may be the issue, but i'm a little interested in why it shouldn't be in the door. I have to attach the script to the entire link in general? Does the script know where the door is and how it should open on it's own? Link to comment Share on other sites More sharing options...
Rolig Loon Posted September 1, 2012 Share Posted September 1, 2012 Did you look at the script that I just pointed you to? Link to comment Share on other sites More sharing options...
Tim Flynn Posted September 1, 2012 Author Share Posted September 1, 2012 Yes, I did. U understand that I have to have the door frame with the script versus the door in this case. Link to comment Share on other sites More sharing options...
Rolig Loon Posted September 1, 2012 Share Posted September 1, 2012 That's right. Link to comment Share on other sites More sharing options...
Tim Flynn Posted September 1, 2012 Author Share Posted September 1, 2012 Copy that, thank you! Link to comment Share on other sites More sharing options...
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