Fairy Fanshaw Posted July 30, 2012 Share Posted July 30, 2012 Hello, my friend and I are starting to learn about mesh.We made a small avatar, petite size but we also want to use the head for the existing petite avatar of Yabusaka, as we have many clothes for them. The head did not match the body, so we thought we make the head unrigged, so i could move the head a bit down in edit.Thing is now when i wore it i could get it in edit, but the arrows wont let me move it up or down.Unrigged mesh should act like a sculpt shouldnt it ??Also the unrigging made the neck very long.Who knows what went wrong and how to repair it? Link to comment Share on other sites More sharing options...
Masami Kuramoto Posted July 30, 2012 Share Posted July 30, 2012 Fairy Fanshaw wrote: The head did not match the body, so we thought we make the head unrigged Did you upload the rigged and unrigged parts together or separately? Link to comment Share on other sites More sharing options...
Fairy Fanshaw Posted July 30, 2012 Author Share Posted July 30, 2012 Separately Link to comment Share on other sites More sharing options...
Dilbert Dilweg Posted July 31, 2012 Share Posted July 31, 2012 The neck may have got longer after unrigging because the shape key information may still be there... Assuming you used blender. after unrigging. Assuming you deleted armeture modifier in the modifers tab, but in the object data tab did you remove any shapekeys and shapekey vertex groups? Leaving those behind may cause problems.. Link to comment Share on other sites More sharing options...
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