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Comparing Collada (Maya,3DS,Blender...)


Gaia Clary
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Hi;

I believe that each tool creates collada files differently. I would like to understand in particular what differences can occur for exported rigged meshes.

Since i only have access to Blender, i kindly ask for some help from you. Please could you create some example dae files from Maya, 3DS and possibly also from other tools ? here are the details:

 

  • The export should contain the SL Default Avatar in T Pose.
  • I'd like to get 2 exports from the same tool: one with joint offsets, the other without joint offsets.
  • The .dae files should import with no problems to Second Life.

 

Idealy i would like to get access to the test files from Linden Labs. So if these files exist somewhere i would be happy to get a pointer to them.

Thanks for any help i can get from here.

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One thing I noticed recently is that Maya exports armatures with all nodes of type "JOINT". Blender's importer however expects the root node to be of type "NODE", otherwise the entire armature won't show up.

I checked out the COLLADA specification and didn't find any rule that required the root node to be a "NODE" rather than a "JOINT", so I guess Blender's importer may be wrong there.

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