BenniJay Posted May 31, 2012 Share Posted May 31, 2012 I've tried searching for anything having to do with anime on this forum and haven't found much. I am trying to make an anime head. I think I have the basic shape down, but there are a few questions. First the eyes. On anime avatars the eyes just look like some kind of decal that you can change for different emotions. Should i still leave a hole in the head for the eyes or just make it flat and put the decals over them? Also how do I make the decals? They blink so they can't be textures right?Edit: It is the same thing for the mouth I am pretty sure. Link to comment Share on other sites More sharing options...
Amethyst Jetaime Posted May 31, 2012 Share Posted May 31, 2012 Most anime heads i've seen have 3D eyes not just textures, but its up to you. If you want to go with just textures, then you could use a timer event and texture change for the eye blinking, this of course would require some scripting. Link to comment Share on other sites More sharing options...
Ceera Murakami Posted June 1, 2012 Share Posted June 1, 2012 I'll suggest that a good thing to learn from is to get a free, full-perms "Furry" avatar, like a fox or wolf, and see how they do their eyes. You can learn a lot of useful construction and scripting from dissecting one of those avatars. You can often find them offered for free in furry sims. Blinking eyes as a texture is easy. The texture typically has four sets of eyes, making four frames of a blink animation, and is displayed on a prim surface. When the eyes are to 'blink', the script animates the texture, showing 1/4 of the actual texture at a time on the surface, and moving through the 4-frame cycle. Better quality eyes will be built up in 3D from more prims, often with layers and parts for the eyelid; eye lashes; iris color; and the black detailing, highlights and white parts of the eye. Scripts can then allow the eyes to be color changed, and to blink, or to display a wide variety of expressions. Scripts can also change between different sets of textures for any given surface, so for example you could have a normal blink cycle, and a one-eyes wink as a seperate texture, and swap between them with a script. Link to comment Share on other sites More sharing options...
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