Kennylex Luckless Posted May 17, 2012 Share Posted May 17, 2012 Can some point me to a tutorial that show how to rig a no-human in Blender 2.63? I has seen tutorials how to rig a standars avatar (t-pose) with a standard rig, but as fast I edit rig to make it fit a table it gets totalt twisted. I has use both standard rigs and a rigg adepted for Blender 2.62 with ruened joints.I has a table, a rig I has posed to fit table and a BHV file with a "table pose", but I can not get it to work togheter :-/P.S HELP! Link to comment Share on other sites More sharing options...
hibit Spad Posted May 21, 2012 Share Posted May 21, 2012 Well Since no one has answered you I will tell you. SL only support the predefined SL avatar bones and rigging. So, any non-human creation you do has to be based on that. Link to comment Share on other sites More sharing options...
Kennylex Luckless Posted May 24, 2012 Author Share Posted May 24, 2012 I has seen a lot of 4 legged avatars in SL and I know that the rig can be both deformed and ofsetted, but the question is how to do it in Blender. I hope some creator will take the time to make an tutorial for this. Link to comment Share on other sites More sharing options...
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