Tommy Rampal Posted May 14, 2012 Share Posted May 14, 2012 So I am building a HUD that takes control of a player's camera and controls.I have set llTakeControls to take control of CONTROL_ROT_LEFT and CONTROL_ROT_RIGHT with pass_on set to FALSE (so they cannot turn). This can be bypassed in mouselook, where turning as usual in mouselook turns the avatar. This breaks the purpose of what I want to achieve with llTakeControls, does anyone have a plausible work around for this?Thankyou for your time! Link to comment Share on other sites More sharing options...
PeterCanessa Oh Posted May 14, 2012 Share Posted May 14, 2012 Sit them on something. Then left/right don't rotate the avatar anyway. ETA: You see, when you explain the problem so clearly it almost solves itself, doesn't it. Link to comment Share on other sites More sharing options...
Tommy Rampal Posted May 14, 2012 Author Share Posted May 14, 2012 That can't work unfortunately, it's a combat HUD. Link to comment Share on other sites More sharing options...
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