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exported mesh comes in borked


Pamela Galli
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Oh weird, I just looked at it and now everything looks like high LOD.  Blender is apparently switching LODs!  I did not know it could do that, or why.

 

ETA  Actually is seems like on one side of the house the meshes are low LOD, on the other, high. 

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Very odd and I haven't noted that. I HAVE noted that using Firestorm (I used Singularity at one point but use FS everyday so no point to open that up) you will sometime get bad texture mapping -- if it is a prim build. That is the only real problem I have found with the process. The DAE of course really "should" get cleaned up, but for my purposes the extra triangles didn't really matter much.

Mesh to Mesh seems to work fine. Sculpts to mesh BAD BAD BAD  LOL.  

 

I will be interested to see more info on the borked LODs. Most of my items were very simple (old prim builds) so they came in fine. 

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