Vinc3nt Velinov Posted March 17, 2012 Share Posted March 17, 2012 Hello again with my 1million$ questions.This time it's about the double-sided textures on a mesh.Now, I do know that all the meshes have one side even in SL, that the other side is an illusion and such but I am viewing garments that come with two sided textures in SL, external and internal like this one:Doesn't look like is doubled and flipped normals, looks like is really one mesh since it's impact is only 55.I use Maya and I know how to do double side textures meshes but the FBX exporter doesn't support it. And the DAE we know it's broken and doesn't upload the rig.So probably this must be done with another program. Blender perhaps?Any feedback about it would be really appreciated.Thank you Link to comment Share on other sites More sharing options...
Chosen Few Posted March 17, 2012 Share Posted March 17, 2012 SL doesn't do double sided shaders. This has nothing to do with your modeling program, or with file formats. All shaders in SL are single sided, end of story. Any objects that appear to be double sided have duplicate geometry, with revesed normals. There's no other way to do it. Link to comment Share on other sites More sharing options...
Vinc3nt Velinov Posted March 17, 2012 Author Share Posted March 17, 2012 Oh wow thanks, that was fast and clear. They look so perfect that made me think of a single prim. Got it, thank you. Link to comment Share on other sites More sharing options...
Cry Hawker Posted June 30, 2013 Share Posted June 30, 2013 It is two meshes basically. The mesh was duplicated and then the normals were flipped and textured..the meshs were joined. It looks like one mesh because they are exactly overlapping and you would not see from the other side as the mesh would be invisible. So there is no flickering or distortion. Link to comment Share on other sites More sharing options...
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