Ren Toxx wrote:
I will tell you that my graphics card, not a top of the line model for over a year now, runs most SL scenarios well above such framerates; of course very loaded sims will bring it down, which is why I have “tuned” both my viewer and nVidia panel's settings. And I could also tell you my settings for both, such as having set a Draw Distance of 160 m., using overall Ultra-like settings but disabling ALM (projected shadows), disabling local & attached lights (facelights), setting particles to zero, using a no-shadows Windlight and, in nVidia’s panel, only a moderate amount of anti-aliasing, but what good would any of that be to you? Every person has his tastes & preferences when it comes to what settings sacrifice for performance, so what I’m going to recommend is that you go to your viewer’s preferences, graphics section, and start fiddling with each individual setting to
your taste (in matters of quality vs. speed) while staying at an average-loaded sim, then experiment a little too with your graphic’s card advanced settings for the game (you may need to relog after a few changes for them to apply since, usually, they’re only in effect the next time the executable is run).
Thank you for outlining some of your settings, Ren! I've been tweaking my Firestorm settings as well as some settings in my nVidia panel, and I appreciate knowing some of the nuances and specifics that have worked for other members. I hadn't thought to disable local and attached lights, so I'll defintely give that a try. Had already set particles to zero since I don't really see that they enhance SL much, and I tend to go back and forth on Advanced Lighting Model. Personally speaking, it seems to provide a smoother camming experience when it's disabled, and while it can be nice for photos, otherwise I don't miss it much.