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Image Buffer Allocation Error as I walk around.


EFrost
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Question

Whenever I am walking around various sims, I'll randomly get the following error:

2011-10-21T03:05:06Z INFO: LLAssetStorage::getAssetData: ASSET_TRACE requesting e91e9a89-629c-5227-e68b-80453b679024 type animatn
2011-10-21T03:05:06Z INFO: LLAssetStorage::getAssetData: ASSET_TRACE asset e91e9a89-629c-5227-e68b-80453b679024 found in VFS
2011-10-21T03:05:06Z WARNING: LLImageBase::allocateData: allocate image data: 4194304
2011-10-21T03:05:06Z WARNING: LLImageBase::allocateData: allocate image data: 4194304
2011-10-21T03:05:06Z llimage/llimage.cpp(244) : error
2011-10-21T03:05:06Z ERROR: LLImageBase::getData: Bad memory allocation for the image buffer!

 

2011-10-21T03:30:01Z WARNING: LLThread::start: failed to start thread Curl Multi
2011-10-21T03:30:01Z WARNING: ll_apr_warn_status: APR: Not enough storage is available to process this command.  
2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Current allocated physical memory(KB): 1531260
2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Current allocated page size (KB): 1499980
2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Current availabe physical memory(KB): 146461
2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Current max usable memory(KB): 1677721
2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: --- private pool information -- 
2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Total reserved (KB): 1809360
2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Total allocated (KB): 1923546
2011-10-21T03:30:01Z newview/llappviewer.cpp(1459) : error
2011-10-21T03:30:01Z ERROR: LLAppViewer::mainLoop: Bad memory allocation in LLAppViewer::mainLoop()!

 

2011-10-21T03:39:04Z WARNING: LLThread::start: failed to start thread Curl Multi
2011-10-21T03:39:04Z WARNING: ll_apr_warn_status: APR: Not enough storage is available to process this command.  
2011-10-21T03:39:09Z WARNING: LLImageBase::allocateData: allocate image data: 3145728
2011-10-21T03:39:09Z llimage/llimage.cpp(173) : error
2011-10-21T03:39:09Z ERROR: LLImageBase::allocateData: LLImageBase::allocateData called with bad dimensions: 0x0x1

 

Which causes the game to promptly crash.

System information

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Language: English (Regional Setting: English)
Processor: Intel(R) Core(TM) i7 CPU         950  @ 3.07GHz (8 CPUs), ~3.1GHz
Memory: 6144MB RAM
Available OS Memory: 6136MB RAM
DirectX Version: DirectX 11

Card name: NVIDIA GeForce GTX 470
Display Memory: 4059 MB
Dedicated Memory: 1248 MB
Shared Memory: 2811 MB
Driver Version: 280.36

 

SL Graphics Settings: Settings Page 1 Settings Page 2

 

Any help would be much appreciated.

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I am running into the same problem, but it appears to be limited to ONE user account of my three and only to my main computer and not the notebook. I am using a Firestorm 3 beta version. Looks like LL's bug has been dragged into Firestorm, still, I think it's a good idea to put some emphasis on this problem, be it a third party viewer or not. And this happens during login in my case so I am pretty much screwed. The only remedy is disabling HTTP Textures and HTTP Inventory in my case

Firestorm 3.2.1 (23906) Nov 2 2011 20:51:31 (Firestorm-Beta)
Release Notes

CPU: Intel® Core i7 CPU 950 @ 3.07GHz (4002.08 MHz)
Memory: 12287 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 560 Ti/PCI/SSE2

Windows Graphics Driver Version: 8.17.0012.8562
OpenGL Version: 4.2.0

Viewer Skin: firestorm (grey)
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Not Connected
Built with MSVC version 1600

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