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EFrost

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  1. Whenever I am walking around various sims, I'll randomly get the following error: 2011-10-21T03:05:06Z INFO: LLAssetStorage::getAssetData: ASSET_TRACE requesting e91e9a89-629c-5227-e68b-80453b679024 type animatn 2011-10-21T03:05:06Z INFO: LLAssetStorage::getAssetData: ASSET_TRACE asset e91e9a89-629c-5227-e68b-80453b679024 found in VFS 2011-10-21T03:05:06Z WARNING: LLImageBase::allocateData: allocate image data: 4194304 2011-10-21T03:05:06Z WARNING: LLImageBase::allocateData: allocate image data: 4194304 2011-10-21T03:05:06Z llimage/llimage.cpp(244) : error 2011-10-21T03:05:06Z ERROR: LLImageBase::getData: Bad memory allocation for the image buffer! 2011-10-21T03:30:01Z WARNING: LLThread::start: failed to start thread Curl Multi 2011-10-21T03:30:01Z WARNING: ll_apr_warn_status: APR: Not enough storage is available to process this command. 2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Current allocated physical memory(KB): 1531260 2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Current allocated page size (KB): 1499980 2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Current availabe physical memory(KB): 146461 2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Current max usable memory(KB): 1677721 2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: --- private pool information -- 2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Total reserved (KB): 1809360 2011-10-21T03:30:01Z INFO: LLMemory::logMemoryInfo: Total allocated (KB): 1923546 2011-10-21T03:30:01Z newview/llappviewer.cpp(1459) : error 2011-10-21T03:30:01Z ERROR: LLAppViewer::mainLoop: Bad memory allocation in LLAppViewer::mainLoop()! 2011-10-21T03:39:04Z WARNING: LLThread::start: failed to start thread Curl Multi 2011-10-21T03:39:04Z WARNING: ll_apr_warn_status: APR: Not enough storage is available to process this command. 2011-10-21T03:39:09Z WARNING: LLImageBase::allocateData: allocate image data: 3145728 2011-10-21T03:39:09Z llimage/llimage.cpp(173) : error 2011-10-21T03:39:09Z ERROR: LLImageBase::allocateData: LLImageBase::allocateData called with bad dimensions: 0x0x1 Which causes the game to promptly crash. System information Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631) Language: English (Regional Setting: English) Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz Memory: 6144MB RAM Available OS Memory: 6136MB RAM DirectX Version: DirectX 11 Card name: NVIDIA GeForce GTX 470 Display Memory: 4059 MB Dedicated Memory: 1248 MB Shared Memory: 2811 MB Driver Version: 280.36 SL Graphics Settings: Settings Page 1 Settings Page 2 Any help would be much appreciated.
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