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Maya-nCloth - flat plane when importing to SL.


SultanRS
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Hi there,

 

im confronting a problem that I tried to fix on my own for too long.

I want to have a blanket or towel hanging from an object. What I did:

I have created a "plane" and set it as ncloth object. After also having set up the faces that should stay "pinned" in the air for letting the towl hang I started the timeslider and stopped at the frame of the desired result. Now I want to have this result as an static mesh.

 

What I did then was duplicating the mesh with the "stopped" animation at frame x. Then I freezed the transforms, reset them and deleted the history of the mesh. Now when I export it as dae_fbx.. and import it to SL I am seeing the plane in its initial state.

What workstep did I miss?

 

Best regards!

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I would say that resetting everything should do the trick, but it obviously doesn't.

One reason I can think of and one possible workaround to fix it....

Since you animated the object, did you by any chance reset and delete history in the last frame only? In that case the exporter might pick up the first frame, which is still your flat plane.

A possible workaround is to export the object from Maya as obj or something and import it. It's a solution I do not like since it doesn't address the issue, but it might work nonetheless.

I hope any of those two will work, good luck!

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