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John Finchy

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Everything posted by John Finchy

  1. I've been developing professional RPG games for ages now and let me enlighten you all on the difficulty of bringing SL to the mobile world. On an i7 quad core SL puffs abit. Game engines which have had big success on the mobile platforms like Unity measure performance in Draw Calls, Fill Rates, Tris Counts. All this is affected by material texture sizes and shaders being used for these games running in android and iOS. So the question is how do you run SL which not in the slightest optimised for any of these measures of performance to a mobile platform. Linden would have to significantly rewrite much of their code and optimise it for a very cut down offering of functionality compared to the firestorm viewer style play. This is the reason it has not been seen on the mobile devices yet. Hope this gives some basic insight to the real issues and problems SL has on mobile platforms.
  2. Ive been an avid sl fan for years please take a look at my blog as its doing some research on the poke through dilemma http://www.digitech-innovations.com/forum/?p=504
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