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Pinke Latte

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Everything posted by Pinke Latte

  1. I'm not sure if this is the problem, but I have experienced similiar bugs when rigging mesh clothing for the Avatar 2.0 body. Using the skeleton rig from the dummy provided by Utilizor Mode (may have misspelled the name, sorry, but the Avatar 2.0/Kemono creator) sometimes makes the eye position shift. So if your new hands were rigged using that skeleton in blender or what have you, that may be what's causing this to happen. If that's the case, there's nothing that can be done beyond alerting the creator of the problem and hoping they bug fix it. I hope this makes sense, I'm not the best at articulating mesh-related stuff sometimes!
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