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Hunter Bronet

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  1. I was using a HUD to rez other HUDs, and it had some of the same issues. So thanks for the comments here. Why use a HUD to rez other huds? To keep the complexity down. If you wish to change things on Avatars, SL often seems to complain that your HUD has too many textures. But if you only have live just what you need.at the moment,. then simpler, faster and fewer complaints from SL. And yes, now it works somewhat. But I found two issues - one of which is solvable and other is solvable in part. ITEMS YOU REZ ARE VISIBLE - till you attach them. Perhaps this is okay, but I found it annoyng. This was easily fixed by using a loop which looked up and saved alphas of each prim in the object to a list, and then made the alpha's 0 which means it was now invisible and not annoying. Then if the avatar gave permission for attach, then it would read the stored alphas from the list and become visible again. Not much of an issue - at least in my case where each small HUD had only 13 prims. SOME SIM PLACES DO NOT LET YOU REZ - and so there is that problem. The problem with not being able to directly attach something means it rezzes in someone's sim who may not allow it. Therefore you never get to permissions. But since the goal of my software was to lower complexity, I just keep the smaller specialty HUDs around and can just double click them directly into being a HUD since that is most always allowed. But of course, it stops the clean simplicity of having one HUD bring up others, and also now, you have to look in your inventory. Of course those sims that allow someone to rez but kill the item in a minute or two, will not have a problem. Just those sims who allow nothing at all even for a second.
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