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Flea Yatsenko

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Posts posted by Flea Yatsenko

  1. https://www.tomshardware.com/news/graphics-card-prices-july-2022

    Prices are coming down, big time. The shortage is over in the used market at least. They are going for half of MSRP used when they were above MSRP used. Once we properly enter the recession prices are going to tank hard, people can't afford fuel and food they aren't going to spend $1000 on a new graphics card. They are going to drop further when AMD releases their new graphics cards this fall, they're supposed to be a huge upgrade (Nvidia's will be too) since COVID threw a wrench into product releases and both companies basically skipped a generation.

    And yes, smaller nodes (nms) are more fragile and not as strong under use. I had an FX 8350, got it to boot at some insane voltages and made it into Windows long enough at 5.3ghz long enough to get a screenshot. My Ryzen, I can barely overclock. Intel has been getting bad too as it gets smaller. At least the smart miners undervolt and underclock for better efficiency, the smarter ones aren't the ones who are pushing their cards to the max, better to mine with two undervolted and underclocked cards that one overclocked and overvolted (power consumption goes up exponentially when you overclock). I had a 7970 (28nm) liquid cooled, I just set basically everything to the max clocks and voltages and used it for 8 years before it died. Wouldn't think about that on a new graphics card, they don't overclock as well and they die quicker. I remember when Intel went to 14nm people who would overclock their higher nm CPUs were killing 14nm ivy bridges like crazy. I actually used to be a huge overclocker and did it for fun, but new CPUs/GPUs are death to overclocking, I don't even really do it anymore, it's not as fun as it used to be and they all die.

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  2. Charging for mobile is a terrible idea, that's such a great chance for user growth from a new market. There's a huge market out there that only really uses mobile devices like Android and iOS and they don't have legitimate gaming computers.

    There should be something for content creators. If you get "free" land with premium, you should get a parcel with some land impact where you can set up a store. It would be a great chance to basically recreate in world shopping malls. LL just needs a way to take some commissions in world because they'd probably lose money from SLMP commission more than they'd gain in premium plus sales.

    Maybe some perks when you are selling on marketplace as well, but obviously something that doesn't make it too unfair to others who aren't premium plus.

    • Haha 1
  3. 8 hours ago, Crim Mip said:

    The powers that be at Metaverse still haven't figured out that the secret would be to throw money at creators to make content until such time as the user base could support them. We'll hope they don't figure that out.

    It takes more than that, Sansar had lots of contests to get people to create content and it's not doing very well right now.

  4. 6 hours ago, Zidaya Zenovka said:

    If Linden Lab put serious effort into eliminating copyright infringement not only would they go broke paying people overtime to chase it all down SL's economy would collapse. SL was built on copyright infringement. Not trying to stick up for it. It's just the truth. I can still go out and find vendors selling band T-shirts you know music labels never approved. Same with a ton of different clothing styles people pass off as their own designs. Club decor, furniture, fake food products based on popular brands-even when they're thinly-veiled parodies of existing products there's still a lot more products that are someone passing something off as their own work that isn't. The biggest example of this are all the items like in the example provided where it's obvious they were ripped from a game. 

    You could report it...but honestly I'd stick to worrying more about keeping an eye out for individual creators and letting the big brands like Disney & Marvel look after themselves. Again-not defending copyright infringement. It's just why defend corporations that actively work against independent creators via unreasonable copyright extension and oppressive litigation? Why go to bat to companies that align themselves with anti-LGBT legislation? If you're going to narc on infringers at least do it for small-time folks who are actually hurt by things like infringement and copybotting and let Disney do their own legwork. All you're doing is making it so they have less reason to pay the people they hire to track down this stuff a reasonable wage. 

    People gravitate towards things that are familiar. If someone is looking for a band shirt in marketplace, and one is an extremely popular band, and another is one a content creator invented themselves, almost everyone will take the popular and familiar band. Copyright content harms original content builders.

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  5. Second Life still has a ton of value in the fact that most modern websites and "metaverses" want to mix your real life with your virtual life as much as possible. Second Life is old school, back when your account was completely separated from your real life and you were pseudo-anonymous. People don't want their real life tied to their virtual identity, the entire purpose of Second Life is to live out a literal second life away from your first. If people wanted the two to mix, you'd see people's real life Facebook and social media all over their SL profiles.

    SL's competition is either Meta and big social media, which wants to just harvest your real life data and merge your digital and real personas, and these crypto things which are very infantile and most are probably just get rich quick schemes by the people who made the platforms. That was huge when crypto was new in the early 2010s, lots of fake coins that would get pumped and dumped at the peak by the creator, then they die forever.

    I tried Metaverse and it's horrifying. They mix your real life with virtual life as much as possible and there's all these warnings about "good behavior", it legit scares you at some point you're going to break some rule without realizing and aggressive moderators are going to come down on you, on your virtual self which is tied to your real self. Big tech is scared of people complaining about sexual harassment (it does happen a lot in VR though) so they try and overly clamp down on things because they don't want negative press at all. Just everything, like you enter the metaverse and you get a feeling that they want your real life tied into everything and they're terrified of getting negative press for any sort of controversial behavior so they shove rules and warnings in your face non stop. It's completely off putting when you are reading all these warnings on an account tied to your real life. IIRC there was already some media hubbub about virtual groping or whatever and they added safety bubbles and whatever.

    I've never had those such problems personally anywhere online (like getting in trouble/banned), but the messages are still ominous and threatening. It's just not a welcoming environment when you join something and the first things you see are warnings about how your account will be banned if you break rules. But it's way easier to be your other self on Second Life and there's not really any consequences to living out fantasies or whatever. And SL really has that going for it in a way other platforms don't. Plus there's so much content here, you don't realize it until you go to another platform and try and search for stuff and there's just no results. SLMP search might be disappointing a lot of times but at least there's stuff for it to try and search through.

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  6. The viewer and hardware has been getting better, but content keeps increasing in complexity. Look how complex a lot of mesh avatars have gotten, those are easily the largest contributors to poor performance. And if LL makes the viewer faster, people are just going to make their builds and AVs more and more complex, negating performance increases. Build tools should show render impact on every object in world, and avatar complexity should add a clearer, more obvious message that X% of people won't be able to display you properly.

    Lots of people use SL to make attractive and interesting avatars, but for a lot of people there's no optimal way to do it, you can just keep adding complex stuff to your body until you get what you want. Just imagine what improvements we could see if, say you attach something to your avatar and the heaviest and worst offenders are temporarily colored red and the best ones are colored green.

    Some of the tech stuff that's happening is really awesome, both with LL and Animats. But if you give people more performance for free they aren't going to be excited they have higher frame rates. They are going to keep adding stuff to their builds and AV until their computer slows down and then we are back to where we started. And it's not their fault, it's an ignorance thing because there's not enough tools to make it clear what affects performance negatively.

    SL has never been very performant, but if you took a modern viewer back to a sim built around ancient hardware and didn't use mesh and new features you'd probably find it runs extremely well. This is just an endless battle between trying to make SL run faster and content creators using the higher performance to make more complex things. The race is not going to end until there's something equivalent to land impact for rendering performance.

  7. On 3/16/2022 at 5:18 AM, Eowyn Southmoor said:

    Yeah it's a pity some people are quick to just write a negative review rather than contacting the creator to discuss the issue.

    I came unstuck with my own scripted lights with EEP because they suddenly seemed out of synch with the default LL day cycle. Once I set my own parcel to "use region settings" the problem was fixed.  As i want my lights in synch with the region, I then decided to redo the script using llGetRegionSunDirection, which totally ignores what the parcel is set to anyway.

    They do it because they think it gets a quicker response. But the people who contact me politely always get a higher level of customer service. From my experience, the people who send an IM or notecard first are usually really cool, friendly, nice people to be around and the people who jump right to a mean review to get your attention are, how to say this politely, not the kind of customer you enjoy dealing with and usually not very happy people. But those low reviews for attention are a good way to go from "I want this person to be really happy and enjoy my products" to "please make your review go away"

    • Like 1
  8. For all of SL's problems with legacy stuff, I would think SL's content library is one of the largest for any virtual world. And that is where a lot of SL's value comes from. It's not entirely from the technology, servers, etc. It's the users and the content. LL abandoning the content in SL for an upgraded version of SL would put it directly in competition with all the other virtual worlds. Right now, SL is sort of on another level of existence because you can go on SLMP and buy almost anything you want. Not to mention, if you are a content creator you go to SL because it's got the users and it's the platform most likely for you to be successful on because there's more users.

    If SL ever sees any sort of massive performance improvement and is able to scale to slower devices (like mobile), it would be because of some sort of clever rendering tricks for rendering poorly optimized geometry. There are more technical people out there than me, but you have 3d viewports in 3d modelling software that can handle a really lot of verts for geometry that's not really optimized and it runs fine. Trying to use an existing engine is a waste of time, SL is more like a content editor and world builder than an actual game, even if you aren't one to use the editor and world building features. SL needs some sort of math and render genius to fix some of the problems they have, and very sadly most programming today has gone away from that and shifted to "lets use some libraries or lets use a different engine" and not "how do we optimize our custom in house software?" There are a lot of small steps being made right now to fix some legacy code, and a lot of it is really paying off. Maybe SL can be made to run well with lots of smaller improvements adding up, maybe it needs more. But I think there is a lot of fixing and upgrading stuff without resorting to clever tricks that SL can be massively improved.

  9. On 1/27/2022 at 1:11 AM, Mollymews said:

    6.6.0.567604 (project viewer)

    fpspv.jpg.0f0ae43d36fcd869f10ad69055a608c0.jpg

     

    6.5.3.567451 (standard viewer)

     

    fpssv.jpg.70d1fa6202e4097b38e20afe81f865c2.jpg

     

    same scene, same graphic settings. So am pretty happy with the project viewer 

    edit add: Should say that this scene is on a LDPW Homestead region with only 5 Linden grass objects on it which are not in the view.  Just me, the terrain, the sea and the sky

    but it seems the gain is consistent across all regions percentage wise. 20% gain about for me looks like give or take

     

    Thanks for the test, but do you have vsync enabled? It's really odd for the fps to stop at 60fps unless vsync is enabled, you might get better FPS if you have it enabled and you turn it off.

  10. Frame time is more important than frame rate. If you are averaging frame rate for the last second, and it puts out 30 frames in a second, but it does the first 25 frames in the first 250ms then the last 750ms is the last 5 frames, it's going to feel horrible like the FPS is much lower. SL could feel really good at 40fps if the frame times were consistent and it was using Freesync or GSync, but it needs to be in full screen to use both IIRC.

  11. 16 hours ago, Coffee Pancake said:

    I'm just hoping it's not cloud rendering again or a 'show off your avatar' toy app.

    Why not? SL already has the problem of cloud streaming games where your input has to go to a server, be processed there, then sent back to the client. Except people are stuck downloading the assets and rendering client side instead of basically sending inputs and receiving a video. I really don't like cloud streaming games and it's usually a horrible idea but I don't see how it could be any worse with latency than what we already have. I don't know how it could be profitable but it would be pretty cool to have streamed video rendering with a real time interface for chat and stuff. I'd even argue it could have less latency at times. Example if you wear something from your inventory, you send the wear command to the server which then handles everything probably in the same datacenter and sends it back to you, instead of all the back and forth we currently have.

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  12. Good, the original client missed the mark. The mobile client needs to be something that can engage the mobile audience and get them to become a part of the SL economy. It was just going to be a way for existing users of SL to be able to chat on their phones.

    • Haha 2
  13. 6 hours ago, Coffee Pancake said:

    Removing or simplifying the edit controls wouldn't make the viewer appreciably lighter or more performant.

    It would just remove some UI .. that you now have to switch viewers the moment you need to move stuff in your home or tint something.

     

    LL did have a simple UI viewer for a while which bombed SL back to the bare minimum to explore and chat with people, it was a disaster, no one found it useful and it had no impact on retention.

    https://nwn.blogs.com/nwn/2011/03/basic-second-life-viewer.html

    A result of this project is the viewer still ships useless touch-like controls for movement as the default.

    I know, I think a long term goal would be to have viewers share optimized bulk assets instead of just downloading individual assets and trying to make it work like a real game. SL's greatest strength is how the entire thing is basically a world editor for a game, but that means a lot of optimizations you normally get can't happen. But I think it's extremely impressive to get the kind of performance animats is getting considering he's working with dynamically loaded unoptimized individual assets. You could do a lot of optimization if you were allowed to make assumptions that assets in SL wouldn't change and they could be bundled/compiled into something more efficient to handle. But currently every viewer has to assume that at any time anything on a sim can be edited and changed.

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  14. I think this is great, I've always been a fan of making the current viewer an "editor" for builders and having a lightweight, high performance viewer for people who don't want to build. The vast majority of users would be very happy with a lightweight viewer that just ran well, let them move a few things around, manage inventory, change appearance, and of course be social. I am a builder but I would use the lightweight viewer most of the time. I'm sure most builders would agree with me.

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  15. If you are dealing with that much money it is 100% worth it to pay an accountant who knows this stuff. No one is going to take on that responsibility of telling you what to do with your taxes for free on a forum. It has nothing to do with what LL thinks, you need an accountant and a professional who can give you an honest answer. I think there is potential for you to be able to write this off but you're going to have to spend the money on a professional who can give you an honest answer. What you write off is not LL's responsibility, it's between you and the government.

    Please ask a professional, you're not going to get free tax advice. But usually you can write off all sorts of stuff. I don't see why you couldn't write off those expenses if you're paying in USD but you need someone who knows what they are doing legally to get away with it. over $10k a year and making a tax mistake is sure to get the IRS all over you, specially considering they want to massively increase IRS enforcement soon.

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  16. You can write off business expenses. You can write off web server hosting, money spent on software to make stuff, etc. If you are paying your tier in USD you can probably write some of that off too. But not all of it, only the amount you are using for business.

    This is just  suggestion for you to speak with your accountant or tax person with. I am not telling you anything specific, just things I am a little familiar with. A good accountant will get you around this stuff and not get you in trouble, but you will spend $400+ on it, so it's up to you if you think it's worth it and it depends how much you make. I suggest speaking with an accountant and getting a list of expenses  (IN USD ONLY, not counting things like L$ upload fees) you have when working in SL.

    But as you said most people here make well under $20k a year in SL and at that point you're just micro optimizing your taxes, unless SL is a hobby and just supplemental income.

  17. This sounds like it's more about making things feel smoother (frame time) as opposed to increasing FPS. I am on Linux so I have to wait for Firestorm to bring these changes over. But they should make things feel better. FPS isn't everything, and the way it's calculated can be misleading. Two things getting 45fps can feel completely different based on frame time. This was actually a really big deal a few years ago, Nvidia optimized frame time and tech media made a huge deal about how AMD FPS were not the same as Nvidia FPS. But AMD got their stuff sorted out a while ago.

    https://cgvr.cs.ut.ee/wp/index.php/frame-rate-vs-frame-time/

  18. This happens a lot and the feature is there, there needs to be some sort of way to filter keywords with just clicking. Like if you search for "Catwa shapes", something like a "did you mean" suggestion shows up, except it shows the most popular keywords related to your search and gives you the option to search only for those related keywords or to exclude them just by clicking. Like, it would take the top keywords for the results on that page and list them below and let you add the "NOT lelutka" to your search just by clicking on it. It would help a lot. I know I search for clothes and sometimes I get completely unrelated female clothing and if the option was there to just make it all go away with a click it would be really cool.

    I know there's a question mark tool tip you can click that tells you you can use boolean operators but no one is obviously using it since these types of posts show up often. Most people don't look at things like that. Suggesting keywords to add or remove to search would make finding what you need a lot easier on the Marketplace.

  19. On 8/27/2021 at 11:02 AM, Lyssa Greymoon said:

    Did SLI or Crossfire ever work with Second Life? 

    It has been a very long time since I used it, but I remember it helping just a little bit, not very much. I remember being disappointed by it, but a lot of multi-GPU setups was disappointment, some games it just didn't work well with, sometimes it even made things worse. It went away for a reason. And from a business perspective it makes more sense to sell more cheaper cards, Nvidia doesn't like making 700mm^2 GPUs but they have to if they want high performance. But the tech just never got good enough.

  20. On 8/27/2021 at 6:31 AM, Sid Nagy said:

    SL is mainly to big for the activities that are taking place.
    Somewhere between 30,000 and 40,000 people online on any given time and more than 54,000 sims.
    That means a sim per person online available.
    And because people tend to go places where others go to as well, it means a lot of sims are empty. Running idle.
    An enormous waist of energy and resources.

    LL should introduce home parcels IMHO, running on ones own PC where you can invite 3-4 people when you are online.  It could be a really nice perk for premium plus ( a 4096 m home plot for about USD 20 a month) and it would save them a nice stash of money they now have to pay on idle running sims.

    This is it, perfectly. Even the SL's hay day, most sims were empty. You can look at how many sims there were and how much fewer there are now. But how many of those were empty sims people gave up on? How many are still empty?

    How many people search for sims they have interest in (like a cyberpunk RP), only to find an empty sim? The sim count doesn't really reflect how well SL is doing. I would even argue it'd be better off with far fewer sims that had more people in them at all times.

    I think a large part of trying to shift LL revenue away from tier and towards marketplace was because they knew the model of charging this much money for a sim that's usually empty isn't worth it to most people.

    SL's problem is their user to server ratio is bad, You are more likely to randomly teleport into a completely empty sim than you are one with someone on it. But the best solution is to get more people to fill up those sims, but sometimes you can't do that. Just imagine if other games were like that, like Overwatch or TF2, where you keep having to try entering servers thta

  21. On 8/27/2021 at 6:31 AM, Sid Nagy said:

    SL is mainly to big for the activities that are taking place.
    Somewhere between 30,000 and 40,000 people online on any given time and more than 54,000 sims.
    That means a sim per person online available.
    And because people tend to go places where others go to as well, it means a lot of sims are empty. Running idle.
    An enormous waist of energy and resources.

    LL should introduce home parcels IMHO, running on ones own PC where you can invite 3-4 people when you are online.  It could be a really nice perk for premium plus ( a 4096 m home plot for about USD 20 a month) and it would save them a nice stash of money they now have to pay on idle running sims.

    This is it, perfectly. Even the SL's hay day, most sims were empty. You can look at how many sims there were and how much fewer there are now. But how many of those were empty sims people gave up on? How many are still empty?

    How many people search for sims they have interest in (like a cyberpunk RP), only to find an empty sim? The sim count doesn't really reflect how well SL is doing. I would even argue it'd be better off with far fewer sims that had more people in them at all times.

    I think a large part of trying to shift LL revenue away from tier and towards marketplace was because they knew the model of charging this much money for a sim that's usually empty isn't worth it to most people.

    SL's problem is their user to server ratio is bad, You are more likely to randomly teleport into a completely empty sim than you are one with someone on it. But the best solution is to get more people to fill up those sims, but sometimes you can't do that. Just imagine if other games were like that, like Overwatch or TF2, where you keep having to try entering servers thta

  22. Crossfire and SLI need direct access, which means exclusive full screen. Borderless window full screen doesn't cut it. Something to do with bypassing the OS compositor or something. Actually they sort of got it working in SLI with windowed screens, but it depends on the drivers and needs a lot more work, and sometimes it doesn't work as well as full screen SLI. But AMD and NVIDIA both sort of gave up on Crossfire and SLI. There was a time they both though multiple mid-range cards was the way to go forward, but they both changed their minds. Now we have 700mm^2+ monster GPU dies instead of two or three 300mm^2 ones.

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